local DESTROYED_ELEMENT_DIMENSION = getWorkingDimension() + 1
local rootElement = getRootElement()

-- ACTION CLASSES

ActionMove = {}

-- private

ActionMove.element = false
ActionMove.name = "move"
ActionMove.oldPosX, ActionMove.curPosX = 0, 0
ActionMove.oldPosY, ActionMove.curPosY = 0, 0
ActionMove.oldPosZ, ActionMove.curPosZ = 0, 0
ActionMove.oldRotX, ActionMove.curRotX = 0, 0
ActionMove.oldRotY, ActionMove.curRotY = 0, 0
ActionMove.oldRotZ, ActionMove.curRotZ = 0, 0

function ActionMove:new(object)
	object = object or {}
	setmetatable(object, self)
	self.__index = self
	if (object.element and isElement(object.element)) then
		object:setElementCurrentPositionAndRotation()
	end
	return object
end

function ActionMove:setElementCurrentPositionAndRotation()
	self.curPosX, self.curPosY, self.curPosZ = edf.edfGetElementPosition(self.element)
	self.curRotX, self.curRotY, self.curRotZ = edf.edfGetElementRotation(self.element)
end

-- public

function ActionMove:getActionName()
	return self.name
end

function ActionMove:setElement(element)
	if (element and isElement(element)) then
	    self.element = element
	    self:setElementCurrentPositionAndRotation()
	    return true
	else
	    return false
	end
end

function ActionMove:performUndo()
	if (self.element and isElement(self.element) and self.oldPosX and self.oldPosY and self.oldPosZ) then
		edf.edfSetElementPosition(self.element, self.oldPosX, self.oldPosY, self.oldPosZ)
		if (self.oldRotX and self.oldRotY and self.oldRotZ) then
			edf.edfSetElementRotation(self.element, self.oldRotX, self.oldRotY, self.oldRotZ)
		end
	else
		outputDebugString("Cannot perform undo: element does not exist, position does not exist, or invalid element")
		return false
	end
end

function ActionMove:performRedo()
	if (self.element and isElement(self.element) and self.curPosX and self.curPosY and self.curPosZ) then
		edf.edfSetElementPosition(self.element, self.curPosX, self.curPosY, self.curPosZ)
		if (self.curRotX and self.curRotY and self.curRotZ) then
			edf.edfSetElementRotation(self.element, self.curRotX, self.curRotY, self.curRotZ)
		end
	else
		outputDebugString("Cannot perform redo: element does not exist, position does not exist, or invalid element")
		return false
	end
end

function ActionMove:destructor()
	return true
end


ActionCreate = {}

-- private

ActionCreate.element = false
ActionCreate.name = "create"

function ActionCreate:new(object)
	object = object or {}
	setmetatable(object, self)
	self.__index = self
	return object
end

-- public

function ActionCreate:getActionName()
	return self.name
end

function ActionCreate:setElement(element)
	if (element and isElement(element)) then
	    self.element = element
	    return true
	else
	    return false
	end
end

function ActionCreate:performUndo()
	if (self.element and isElement(self.element)) then
		edf.edfSetElementDimension(self.element, DESTROYED_ELEMENT_DIMENSION)
		triggerEvent("onElementDestroy", self.element)
		triggerClientEvent(rootElement, "onClientElementDestroyed", self.element)
	else
		outputDebugString("Cannot perform undo: element does not exist or invalid element")
		return false
	end
end

function ActionCreate:performRedo()
	if (self.element and isElement(self.element)) then
		edf.edfSetElementDimension(self.element, getWorkingDimension())
		triggerEvent("onElementCreate", self.element)
		triggerClientEvent(rootElement, "onClientElementCreate", self.element)
	else
		outputDebugString("Cannot perform undo: element does not exist or invalid element")
		return false
	end
end

function ActionCreate:destructor()
	if (self.element and isElement(self.element)) then
		destroyElement(self.element)
		return true
	else
		outputDebugString("Cannot destroy element: element does not exist or invalid element")
		return false
	end
end


ActionDestroy = {}

-- private

ActionDestroy.element = false
ActionDestroy.name = "destroy"
ActionDestroy.parentOf = {}

function ActionDestroy:new(object)
	object = object or {}
	setmetatable(object, self)
	self.__index = self
	if (object.element and isElement(object.element)) then
		object:setElement(object.element)
	end
	return object
end

-- public

function ActionDestroy:getActionName()
	return self.name
end

local function getElementsWithParent(element, base, res)
	local base = base or mapContainer
	local res = res or {}
	local children = getElementChildren(base)

	for k,child in ipairs(children) do
		getElementsWithParent(element, child, res)
	end

	if getElementData(base, "me:parent") == element then
		table.insert(res, base)
	end
	
	return res
end
function ActionDestroy:setElement(element)
	if (element and isElement(element)) then
		self.element = element
		edf.edfSetElementDimension(self.element, DESTROYED_ELEMENT_DIMENSION)

		self.parentOf = getElementsWithParent(self.element)
		for k,element in ipairs(self.parentOf) do
			setElementData(element, "me:parent", nil)
		end
		
		self.references = getElementData(element,"me:references")
		if self.references then
			for refElement,property in pairs(self.references) do
				edf.edfSetElementProperty(refElement, property, nil)
			end
		end

		return true
	else
		return false
	end
end

function ActionDestroy:performUndo()
	if (self.element and isElement(self.element)) then
		edf.edfSetElementDimension(self.element, getWorkingDimension())
		triggerEvent("onElementCreate", self.element)
		triggerClientEvent(rootElement, "onClientElementCreate", self.element)

		for k,element in ipairs(self.parentOf) do
			setElementData(element, "me:parent", self.element)
		end
		
		if self.references then
			for refElement,property in pairs(self.references) do
				edf.edfSetElementProperty(refElement, property, self.element)
			end
		end
	else
		outputDebugString("Cannot perform undo: element does not exist or invalid element")
		return false
	end
end

function ActionDestroy:performRedo()
	if (self.element and isElement(self.element)) then
  		edf.edfSetElementDimension(self.element, DESTROYED_ELEMENT_DIMENSION)
		triggerEvent("onElementDestroy", self.element)
		triggerClientEvent(rootElement, "onClientElementDestroyed", self.element)

		for k,element in ipairs(self.parentOf) do
			setElementData(element, "me:parent", nil)
		end
		
		if self.references then
			for refElement,property in pairs(self.references) do
				edf.edfSetElementProperty(refElement, property, nil)
			end
		end
	else
		outputDebugString("Cannot perform undo: element does not exist or invalid element")
		return false
	end
end

function ActionDestroy:destructor()
	if (self.element and isElement(self.element)) then
		if (edf.edfGetElementDimension(self.element) == DESTROYED_ELEMENT_DIMENSION) then
			destroyElement(self.element)
		end
		return true
	else
		outputDebugString("Cannot destroy element: element does not exist or invalid element")
		return false
	end
end


ActionProperties = {}

-- private

ActionProperties.element = false
ActionProperties.name = "properties"
ActionProperties.oldProperties = false
ActionProperties.newProperties = false

function ActionProperties:new(object)
	object = object or {}
	setmetatable(object, self)
	self.__index = self
	return object
end

-- public

function ActionProperties:getActionName()
	return self.name
end

function ActionProperties:setElement(element)
	if (element and isElement(element)) then
		self.element = element
		return true
	else
		return false
	end
end

function ActionProperties:performUndo()
	if (self.element and isElement(self.element)) then
		syncProperties(self.newProperties, self.oldProperties, self.element, true)
	else
		outputDebugString("Cannot perform undo: element does not exist or invalid element")
		return false
	end
end

function ActionProperties:performRedo()
	if (self.element and isElement(self.element)) then
		syncProperties(self.oldProperties, self.newProperties, self.element, true)
	else
		outputDebugString("Cannot perform redo: element does not exist or invalid element")
		return false
	end
end

function ActionProperties:destructor()
	return true
end

